woo! first session done!

Okay yall! Well, we had some ups and downs, with roll20’s invisible tokens (fixed that!) and enemies that melted like butter (didn’t fix that yet!) but i’m optimistic that by session #2 next wednesday we’ll have worked out a lot of the kinks.

pushing back the first session a week

hey so i’ve only got two characters right now, and we still need to make tokens for everyone even after we get those, so i’m gonna push the start-date for this game back a week to give everyone more breathing room. make your characters, people. level six. pm me in irc if you need a copy of the strike pdf for chargen

6pm Pacific, 9pm Eastern, 11:00 AM Moscow, july 8 <→s the new date
First Session!

Now that I’ve got everyone’s scheduling information, our first game session is going to start 6pm Pacific, 9pm Eastern, 11:00 AM Moscow, next Wednesday, the first of July! I’ll set up the roll20 and have the information for that ASAP!

oh yeah we're starting at level 6
get to it
making the spacegame pages
sure you know whatever no biggie

i’m setting this all up. so let’s get a few things sorted:

go there and fill in the times you’re available so i can figure out scheduling (so far I’ve got crion and countblanc’s times, but i still need brennon, max, and ehkzai)

i’m thinking of getting in about ten-ish sessions overall. should be fun. we’ll be using strike! in roll20 which should simplify things significantly. we’ll be running from early july to late august, in a series of loosely-connected missions that are thematically going to be like a reverse x-com. fight the crazy apes invading your space

i think thats about it for now. once i’ve got everyone here we’re gonna go to the next step: design your aliens! the protectorate is made up of innumerable alien races, but the main ones are the ones you come up with! then i’ll fill in the map to give everyone an idea of what the universe looks like (spoiler: yall are losing) and then we’re off!

i think that’s it for now

Welcome to your campaign!
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Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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